Ambient Occlusion & Lighting

Ambient Occlusion & Lighting Explained

Estimated Lesson Time: 35–45 Minutes


Lesson Overview

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In the previous lesson, we explored how shadows affect both realism and performance in Microsoft Flight Simulator.

Now we’re going to look at another important group of graphics settings:

Lighting and Post-Processing Effects.

These settings are responsible for much of the simulator’s visual realism.

They control how light behaves.

How shadows blend together.

How sunlight interacts with objects.

How reflections appear.

How bright lights glow.

How atmospheric effects are displayed.

Individually these settings may appear subtle.

Combined together…

They dramatically improve the realism of the simulator.

Understanding each one will help you decide whether the visual improvements are worth the performance cost.


Lesson Objectives

By the end of this lesson you will understand:

What Ambient Occlusion is.

What Global Illumination does.

What Bloom is.

What Lens Correction does.

How Reflections work.

What Light Shafts are.

Which settings affect the GPU.

Which settings have the biggest visual impact.

Which settings are worth lowering if extra performance is needed.


1. Ambient Occlusion

Ambient Occlusion (AO) is a lighting technique that creates soft shadows in areas where objects naturally block light.

Rather than creating large shadows like buildings or mountains…

Ambient Occlusion focuses on the tiny areas where surfaces meet.

Examples include:

  • Cockpit switches
  • Instrument panels
  • Seats
  • Aircraft doors
  • Building corners
  • Wheel wells
  • Landing gear
  • Engine nacelles

Without Ambient Occlusion, these areas can look flat and unrealistic.


Example

Imagine looking inside an aircraft cockpit.

Without Ambient Occlusion:

Everything appears evenly lit.

Panels look flat.

Switches appear painted onto the surface.

With Ambient Occlusion:

Small shadows appear around switches and controls.

Buttons have depth.

Panels look more realistic.

The cockpit feels much more three-dimensional.


Performance Impact

Mainly GPU.

Moderate GPU workload.

Very little direct CPU impact.


Visual Comparison

Ambient Occlusion Off

Flat image.

Little depth.

Less realistic cockpit.


Ambient Occlusion On

Greater depth.

Natural shadowing.

More realistic aircraft interiors.


2. Global Illumination

Global Illumination (GI) simulates how light bounces around the environment.

In real life…

Light doesn’t simply hit an object once.

It reflects onto nearby surfaces.

This creates realistic lighting.

Microsoft Flight Simulator recreates this effect.


Example

Imagine sunlight entering a cockpit window.

Without Global Illumination:

Only the direct sunlight is visible.

With Global Illumination:

Light bounces off the dashboard.

The seats become softly illuminated.

The cockpit appears naturally lit.


Where You’ll Notice It

Cockpits.

Airport terminals.

Buildings.

Hangars.

Sunrise.

Sunset.

Night lighting.


Performance Impact

Primarily GPU.

Moderate to high GPU workload depending on scene complexity.


Visual Comparison

Global Illumination Off

Lighting appears simple.

Dark areas remain dark.

Less realistic interiors.


Global Illumination On

Natural light bounce.

More realistic colours.

Improved atmosphere.


3. Bloom

Bloom is a post-processing effect that creates a soft glow around very bright light sources.

Examples include:

Sunlight.

Landing lights.

Runway lights.

Taxiway lights.

City lights.

Cockpit displays.

Bloom makes bright objects appear more natural by allowing light to gently spread beyond its source.


Example

Think about driving at night.

Street lights don’t appear as perfectly sharp dots.

Instead…

They glow slightly.

Bloom recreates this effect.


Performance Impact

Low GPU impact.

Mostly a visual preference.


Visual Comparison

Bloom Off

Lights appear sharp.

Less cinematic.


Bloom On

Lights glow naturally.

Sunsets appear warmer.

Night lighting becomes more atmospheric.


4. Lens Correction

Lens Correction simulates the way real camera lenses affect an image.

Depending on implementation, it can subtly adjust:

Image distortion.

Perspective.

Chromatic effects.

Overall image presentation.

Its goal is to make the simulator resemble footage captured through a real camera.


Should You Use It?

This is largely a personal preference.

Some users enjoy the cinematic appearance.

Others prefer the cleanest, sharpest image possible.

Experiment to see which presentation you prefer.


Performance Impact

Very small GPU impact.

Usually negligible on modern hardware.


5. Reflections

Reflections determine how light reflects from surfaces throughout the simulator.

Examples include:

Aircraft fuselage.

Cockpit glass.

Airport windows.

Water.

Wet runways.

Vehicles.

Buildings.

Higher Reflection Quality produces:

Sharper reflections.

Greater realism.

Improved lighting effects.

However…

Every reflection must be rendered by the GPU.


Why Reflections Are Demanding

The graphics card often has to render parts of the scene again to create realistic reflections.

This increases GPU workload.


Performance Impact

Mostly GPU.

Can become demanding on higher settings, especially in wet conditions or areas with many reflective surfaces.


Visual Comparison

Low

Simple reflections.

Less realistic water.

Duller aircraft surfaces.


High

Sharper reflections.

More realistic aircraft.

Improved water quality.

Better immersion.


6. Light Shafts

Light Shafts are often called:

God Rays.

They simulate visible beams of sunlight passing through:

Clouds.

Trees.

Windows.

Fog.

Atmosphere.

This effect is most noticeable during:

Sunrise.

Sunset.

Heavy cloud.

Storms.

Mountain flying.


Example

Imagine flying through broken cloud at sunrise.

Without Light Shafts:

The sunlight simply brightens the scene.

With Light Shafts:

Visible beams of sunlight shine through the clouds.

The atmosphere becomes much more dramatic.


Performance Impact

Moderate GPU workload.

Minimal CPU impact.


7. CPU vs GPU Impact

Lighting effects are almost entirely handled by the graphics card.

The CPU prepares the scene.

The GPU calculates:

Light.

Shadows.

Reflections.

Bloom.

Ambient Occlusion.

Global Illumination.

Light Shafts.

Therefore…

Most lighting settings are primarily GPU intensive.


 

Performance Summary

Setting

CPU Impact

GPU Impact

Ambient Occlusion

Very Low

Medium

Global Illumination

Very Low

High

Bloom

Very Low

Low

Lens Correction

Very Low

Very Low

Reflections

Very Low

Medium–High

Light Shafts

Very Low

Medium


 

 

8. When Should You Increase These Settings?

Consider increasing lighting settings if:

  • You enjoy VFR flying.
  • You fly during sunrise or sunset.
  • You enjoy realistic weather.
  • You create screenshots or videos.
  • You have a powerful graphics card.
  • Your GPU has spare performance.

9. When Should You Reduce Them?

Reduce these settings if:

  • Your GPU is consistently near maximum utilisation.
  • FPS drops during complex weather.
  • You fly at 4K on a mid-range GPU.
  • You need extra GPU headroom while maintaining good overall visuals.

Cloud Quality, Shadow Quality and Reflections are usually more demanding than Bloom or Lens Correction.


10. Common Myths

Myth 1

“Ambient Occlusion creates shadows.”

Not exactly.

It creates small contact shadows where light naturally becomes blocked.


Myth 2

“Bloom improves FPS.”

False.

Bloom is purely a visual effect.


Myth 3

“Reflections only affect water.”

False.

They also affect aircraft, buildings, windows, wet surfaces and more.


Myth 4

“Lighting settings mainly affect the CPU.”

False.

Lighting calculations are primarily performed by the GPU.


Student Exercise

Today we’re going to compare Lighting Quality.


Step 1

Load your Module 1 benchmark flight.

Use:

  • Same airport.
  • Same aircraft.
  • Same resolution.

For best results, choose a flight during sunrise or sunset to make lighting differences easier to observe.


Step 2

Compare:

  • Ambient Occlusion
  • Reflections
  • Bloom
  • Light Shafts

Where possible, switch individual settings between Medium, High and Ultra.


Step 3

During each test, record:

  • Average FPS.
  • Lowest FPS.
  • GPU utilisation.
  • GPU temperature.
  • Cockpit realism.
  • Reflection quality.
  • Lighting realism.
  • Overall smoothness.

Step 4

Compare the results.

Ask yourself:

  • Which lighting effect improved realism the most?
  • Which setting had the greatest impact on GPU performance?
  • Were any visual differences too subtle to justify the performance cost?
  • Which combination provides the best balance for your hardware?

Student Checklist

Ambient Occlusion tested.

Global Illumination observed.

Bloom compared.

Lens Correction evaluated.

Reflections reviewed.

Light Shafts compared.

GPU utilisation monitored.

Best lighting settings selected.


Lesson Summary

Congratulations.

You now understand how lighting effects transform the appearance of Microsoft Flight Simulator.

Remember:

  • Ambient Occlusion adds depth by creating soft shadows where surfaces meet.
  • Global Illumination simulates light bouncing naturally around the environment.
  • Bloom creates a soft glow around bright light sources.
  • Lens Correction subtly changes the way the image is presented and is largely a matter of personal preference.
  • Reflections increase realism on aircraft, water and buildings but can be GPU intensive.
  • Light Shafts create dramatic beams of sunlight through clouds and atmosphere.
  • Nearly all of these settings are primarily GPU limited.
  • The best configuration is the one that provides convincing lighting without overloading your graphics card.

Knowledge Check

  1. What is Ambient Occlusion, and how does it improve realism?
  2. How does Global Illumination differ from standard lighting?
  3. What visual effect does Bloom create?
  4. Why are Reflections more demanding than Bloom?
  5. What are Light Shafts, and when are they most noticeable?
  6. Which hardware component is mainly responsible for these lighting effects?
  7. Which lighting settings would you reduce first if your GPU became the limiting factor?
  8. Based on your benchmark testing, which lighting settings gave you the best balance between visual quality and performance?
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